"make light switch trigger when user enters sphere"
"display and hide texture on button click"
"script for placing a structure"
"teleport player from one place to other, add comments to code"
"script that updates the speed of the spacecraft"
"spawn a creature"
"custom sound cue"
"create trigger when player interacts with a door"
"create a custom actor"
"custom particle system"
"Make a slenderman like creature"
"create a jump pad with blueprint"
"wave simulator"
"custom camera shaking"
"make a weather system"
"create an advanced hot air balloon"
"make a zombie"
"Create a realistic physics-based player movement system which allows for smooth transitioning between moving and standing, while also animating walking, running and idle animations to be similar to real life human behavior."
"blueprint class for a character that can jump, move and animate in a 3D platformer"
"create under water effects"
"change time of day"
"teleport player from one place to other"
"make a weather system"
"move a star"
"Create a grid inventory system"
"create a custom pawn"
"make a sword"
"create a zombie spawner"
"create a cube"
"script for creating a custom terrain"
"movement system"
"script for when player triggers pickup function"
"make a blue part"
"when triggered by a player, flips the player's gravity"
"door that opens when the player comes close and has a trigger volume"
"create a car"
"make a sword"
"methods to control rotation of spacecraft"
"Create a smooth movement animation system"
"game mode"
"create a button that when clicked goes to fb.com"
"make a blue part"
"dsj jkfds jfds bjnfnjsdnfjhsd"
"script for ripple effects on water"
"make a ghost"
"script that spawns a starcraft in space"
"make a blue part in unreal"
"create a zombie spawner"
"make an npc that follows the player"
"script for creating a starfield"
"make a gore script"
"create a zombie spawner"
"water splashes on impact"
"script for moving the camera"
"Implement custom animation montage: extend UAnimMontage to play on a skeletal mesh. Set properties (blend times, reverse) in constructor, override Evaluate for custom evaluation logic"
"a lion"
"curtain control actions"
"blueprint class for a character that can jump, move and animate in a 3D platformer"
"teleport player from one place to other"
"create an inventory trigger"
"creates an enemy dectection trigger"
"create a enemy script"
"make a blue part"
"create an intractable trigger"
"Create an animated player movement system that simulates a real human"
"Create a physics based movement system for players that simulates realistic human movement behavior"
"create a custom widget"
"make a plane with only one wing"
"Create a Player that is in third person with W, A, S, D controls"
"make a Procedural Dismemberment script"
"create a circle"
"create a dog"
"script for teleporting the overlapping actor to another location"
"make a Dismemberment and ragdoll script"
"create a weather system"
"black background"
"make a rocket"
"boat bouncing in water"
"script to trigger score when player acheives it"
"create a zombie spawner"
"create a zombie spawner"
"make a gore script"
"script to create player picking up health"
"make an npc"