"make a gore script"
"script for when player triggers pickup function"
"create a zombie spawner"
"move a star"
"script for moving the camera"
"teleport player from one place to other, add comments to code"
"Create a smooth movement animation system"
"create an advanced hot air balloon"
"boat bouncing in water"
"make a plane with only one wing"
"create a car"
"black background"
"wave simulator"
"script for placing a structure"
"script that spawns a starcraft in space"
"make a gore script"
"movement system"
"make light switch trigger when user enters sphere"
"create a zombie spawner"
"script for ripple effects on water"
"make a blue part in unreal"
"teleport player from one place to other"
"make an npc"
"display and hide texture on button click"
"make a Procedural Dismemberment script"
"Make a slenderman like creature"
"Create a realistic physics-based player movement system which allows for smooth transitioning between moving and standing, while also animating walking, running and idle animations to be similar to real life human behavior."
"create a custom actor"
"create a enemy script"
"create a custom widget"
"create a dog"
"when triggered by a player, flips the player's gravity"
"make a rocket"
"create a jump pad with blueprint"
"custom sound cue"
"a lion"
"create a zombie spawner"
"Create a Player that is in third person with W, A, S, D controls"
"make a blue part"
"make a sword"
"Create a physics based movement system for players that simulates realistic human movement behavior"
"Create an animated player movement system that simulates a real human"
"create under water effects"
"blueprint class for a character that can jump, move and animate in a 3D platformer"
"make a weather system"
"create a cube"
"game mode"
"spawn a creature"
"custom particle system"
"dsj jkfds jfds bjnfnjsdnfjhsd"
"script for teleporting the overlapping actor to another location"
"make a blue part"
"water splashes on impact"
"create a circle"
"create trigger when player interacts with a door"
"change time of day"
"Implement custom animation montage: extend UAnimMontage to play on a skeletal mesh. Set properties (blend times, reverse) in constructor, override Evaluate for custom evaluation logic"
"script to trigger score when player acheives it"
"teleport player from one place to other"
"create an intractable trigger"
"make a weather system"
"make a zombie"
"make a blue part"
"create a button that when clicked goes to fb.com"
"creates an enemy dectection trigger"
"script to create player picking up health"
"create a zombie spawner"
"script for creating a starfield"
"make a sword"
"script that updates the speed of the spacecraft"
"curtain control actions"
"create an inventory trigger"
"create a weather system"
"custom camera shaking"
"create a custom pawn"
"methods to control rotation of spacecraft"
"make a Dismemberment and ragdoll script"
"create a zombie spawner"
"Create a grid inventory system"
"make an npc that follows the player"
"door that opens when the player comes close and has a trigger volume"
"make a ghost"
"script for creating a custom terrain"
"blueprint class for a character that can jump, move and animate in a 3D platformer"