Featured Generations
  

"display game time in seconds"

  

"create a real player map using SpriteRenderer"

  

"display the number of enemies in my game in text mesh gui"

  

"Add items to inventory at runtime"

  

"Write a compute shader function in HLSL that draw a line from point A to B in a texture using the DDA algorithm. Add comments to code."

  

"how to download data from addressable c#"

  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"When all objects are destroyed, activate an object"

  

"a music controller class"

  

"override Sprite"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"print hello world"

  

"how can i make a bullet fire in a game"

  

"fix the frame rate in game"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"changing colors mesh and sprite"

  

"pause and resume game"

  

"create UI Button on runtime"

  

"create cube pooler"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"input field that you can only type english uppercase and lowercase letters"

  

"2D character jumping on waypoints"

  

"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"

  

"Class which toggles the teleport on the right thumb stick input its use in VR unity games"

  

"create an image aligner"

  

"create a card based inventory"

  

"Rotate the game object by pressing Key at runtime"

  

"Create And Join Room By Using Photon SDK"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"

  

"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"

  

"PowerupIcon"

  

"ConnectServer by using Photon Pun SDK for Network"

  

"create a room in an online game"

  

"Change the colors randomly of sprites and meshes at runtime"

  

"create an enemy spawner"

  

"Get fps on screen"

  

"save file different scene"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"set color on tap"

  

"set resolution"

  

"join a room in my online game"

  

"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."

  

"enemy movement on collide without pressing button"

  

"Spawn a prefab in parent position when Z key si pressed"

  

"follow object with mouse cursor"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"edit the wraptime of UI in game"

  

"rotate 3D object by touch, only horizontal rotation"

  

"control the movement of player using waypoints system"

  

"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."

  

"flow field movement for enemies looking for the nearest target"

  

"background audio in game"

  

"open door by pressing key in game"

  

"create enemy spawner in a 2d game"

  

"a infinite runner"

  

"create a baseplate"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"script that let's me play an animation and makes sure nothing else happens until the animation is finished"

  

"create a third person orbit camera that orbits the player based on mouse input x and y. include comments and a description of how to implement it"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"For Unity 2D, create one script that would be a functional simple platformer including the player, terrain, obstacles, controls and simple particle effects for jumping and death. The player should not be able to double jump."

  

"give me an example of a raycast hit and no hit in the same method"

  

"Tweening"

  

"start Coroutines"

  

"Kill the 2d enemy in platformer game"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"generate map data for level based on BlockElement"

  

"Music visualization"

  

"create a button flicker class in unity"

  

"On trigger touch, switch to scene with name"

  

"create a movement script for a 3d cube called Player and make it move right when you click d and left when you click a add comments"

  

"follow enemy path"

  

"hide object with delay"

  

"Multiplayer network"

  

"make a red car"

  

"object jump with space key"

  

"throw a baseball ball"

  

"mouse over and exit color in the game"

  

"infinite spawn anything"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Create a clicker game with a shop with instructions on how to set up the code"

  

"create uicontroller with visibility switch option"

  

"Make scene switch after rigidbody reaches a trigger"

  

"create a movement script for a 2d cube"

  

"A dialogue system with scriptable objects, a system to choose multiple options being able to activate dialogue from an npc and with an events system so you can make things happen in the game Also you get new dialogue when talking to a character again"

  

"Game failed when player collides with enemy"

  

"Destroy the Game and Remove the gameObejct"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"decrease health bar when player collides with hurdle"

  

"Create a cube"

  

"sum two numbers"

  

"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"

  

"Create a cube and assign a material to it with a shader"

  

"When all objects are destroyed, activate another script"

  

"create a cube and make it fall"

  

"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"On trigger touch, start animation"

  

"dialogue box pop up before player start press button to proceed"