RobloxScripterAI
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"make a random terrain generator within a 250 stud range"
-- server script (ServerScriptService) function generateRandomTerrain() local terrain = game.Workspace.Terrain local size = 250 -- size of the terrain to generate local maxHeight = 50 -- maximum height of the terrain for x = -size/2, size/2 do for z = -size/2, size/2 do local height = math.random() * maxHeight terrain:FillBlock(CFrame.new(x, height/2, z), Vector3.new(1, height, 1), Enum.Material.Grass) end end end generateRandomTerrain()