RobloxScripterAI
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"make it get descendants of decsendants etc"
-- server script local function setRenderFidelityToPerformance(descendant) if descendant:IsA("MeshPart") or descendant:IsA("UnionOperation") then if descendant.RenderFidelity ~= Enum.RenderFidelity.Performance then descendant.RenderFidelity = Enum.RenderFidelity.Performance print("Render Fidelity set to Performance for: "..descendant.Name) return true end end return false end local function recursiveRenderFidelityChange(instance) for _, descendant in pairs(instance:GetDescendants()) do if setRenderFidelityToPerformance(descendant) then recursiveRenderFidelityChange(descendant) end end end recursiveRenderFidelityChange(game)