RobloxScripterAI
Discord ↗
Link Copied to Clipboard
×
"create an inventory system that"
allows players to collect and store items. ```lua -- Server Script local Players = game:GetService("Players") Players.PlayerAdded:Connect(function(player) local Inventory = Instance.new("Folder") Inventory.Name = "Inventory" Inventory.Parent = player end) -- Function to add items to player's inventory function addItem(player, itemName) local item = Instance.new("StringValue") item.Name = itemName item.Parent = player:FindFirstChild("Inventory") end -- Function to remove items from player's inventory function removeItem(player, itemName) local inventory = player:FindFirstChild("Inventory") local item = inventory:FindFirstChild(itemName) if item then item:Remove() end end ``` This script creates an inventory for each player when they join the game. The `addItem` and `removeItem` functions can be used to add and remove items from the player's inventory. The inventory is a folder in the player's instance, and each item is represented as a StringValue.