RobloxScripterAI
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"add debounce"
-- server script local debounce = false local function onTriggered(player) if debounce then return end debounce = true local gui = game.ServerStorage:FindFirstChild("Note") if gui then local clone = gui:Clone() clone.Parent = player.PlayerGui end debounce = false end script.Parent.Triggered:Connect(onTriggered)