RobloxScripterAI
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"Can you create a system for player movement using inverse kinematics?"
-- Unfortunately, Roblox does not currently support inverse kinematics directly. However, you can create a system that mimics inverse kinematics using the available tools and services. Here's a simple example of how you might use the Motor6D object to create a sort of inverse kinematics system for a humanoid's arm: local humanoid = game.Players.LocalPlayer.Character.Humanoid local armMotor = humanoid:FindFirstChild("Right Shoulder") local armPart = humanoid:FindFirstChild("Right Arm") armMotor.MaxVelocity = 0.1 local function moveArmTo(position) local armLength = armPart.Size.Y/2 local shoulderPosition = armMotor.Part0.Position local direction = (position - shoulderPosition).Unit local targetPosition = shoulderPosition + direction * armLength armMotor.Transform = CFrame.new(targetPosition) end game:GetService("RunService").Heartbeat:Connect(function() local mouse = game.Players.LocalPlayer:GetMouse() moveArmTo(mouse.Hit.p) end) -- Please note that this is a very simplified example and may not work perfectly. A more complex system would likely be needed for a full inverse kinematics implementation.