RobloxScripterAI
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"make me a keycard system for a hotel, provide me with instructions"
To create a keycard system for a hotel, you will need to follow these steps: 1. Create the keycard model. 2. Create a script for the keycard that assigns it to a specific room and player. 3. Create a script for the hotel room door that checks if the player has the correct keycard. 4. Create a system for distributing keycards to players. Here's a basic implementation of each step: Step 1: Create the keycard model - In Roblox Studio, create a new part and name it "Keycard". - Customize the appearance of the keycard as desired (color, size, etc.). Step 2: Create a script for the keycard - Insert a new script inside the keycard model and add the following code: ```lua local keycard = script.Parent keycard.RoomNumber = 1 -- Change this to the room number you want this keycard to unlock ``` Step 3: Create a script for the hotel room door - Insert a new script inside the hotel room door model and add the following code: ```lua local door = script.Parent door.RoomNumber = 1 -- Change this to the room number this door belongs to local unlocked = false local function checkKeycard(player) for _, item in pairs(player.Backpack:GetChildren()) do if item.Name == "Keycard" and item.RoomNumber.Value == door.RoomNumber then unlocked = true break end end if unlocked then -- Open the door (e.g., change transparency, canCollide, etc.) door.Transparency = 0.5 door.CanCollide = false wait(3) -- Wait for 3 seconds before closing the door door.Transparency = 0 door.CanCollide = true unlocked = false end end door.Touched:Connect(checkKeycard) ``` Step 4: Create a system for distributing keycards to players - This can be done in various ways, such as giving the keycard to the player when they spawn or having an NPC give the keycard to the player when they interact with it. Here's an example of giving the keycard to the player when they spawn: ```lua local function giveKeycard(player) local keycard = game.ServerStorage.Keycard:Clone() keycard.RoomNumber.Value = 1 -- Change this to the room number you want to assign to the player keycard.Parent = player.Backpack end game.Players.PlayerAdded:Connect(giveKeycard) ``` Remember to place the keycard model inside the ServerStorage and customize the room numbers as needed.