UnityScripterAI
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"create an enemy state machine"
using UnityEngine; public class EnemyStateMachine : MonoBehaviour { public enum EnemyState { Idle, Patrol, Chase, Attack } public EnemyState currentState; // Use this for initialization void Start() { currentState = EnemyState.Idle; } // Update is called once per frame void Update() { switch (currentState) { case EnemyState.Idle: Idle(); break; case EnemyState.Patrol: Patrol(); break; case EnemyState.Chase: Chase(); break; case EnemyState.Attack: Attack(); break; } } void Idle() { // Implement idle behavior here } void Patrol() { // Implement patrol behavior here } void Chase() { // Implement chase behavior here } void Attack() { // Implement attack behavior here } }