RobloxScripterAI
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"Create the most complex script that you can make"
Creating the "most complex script" is subjective and depends on the specific requirements of your project. However, I can provide you with a relatively complex script that demonstrates various features of Roblox scripting. In this example, we'll create a game where players must complete a randomly generated obstacle course within a time limit. The course will consist of moving platforms, rotating obstacles, and collectible power-ups that grant temporary abilities. ```lua -- Server Script local function createObstacleCourse() local obstacles = {} local startPos = Vector3.new(0, 5, 0) local endPos = Vector3.new(0, 5, 1000) -- Generate moving platforms for i = 1, 50 do local platform = Instance.new("Part") platform.Size = Vector3.new(10, 1, 10) platform.Position = Vector3.new(math.random(-50, 50), 5, math.random(0, 1000)) platform.Anchored = false platform.Parent = workspace table.insert(obstacles, platform) end -- Generate rotating obstacles for i = 1, 25 do local obstacle = Instance.new("Part") obstacle.Size = Vector3.new(20, 1, 1) obstacle.Position = Vector3.new(math.random(-50, 50), 5, math.random(0, 1000)) obstacle.Anchored = true obstacle.Parent = workspace table.insert(obstacles, obstacle) end -- Generate power-ups for i = 1, 10 do local powerUp = Instance.new("Part") powerUp.Size = Vector3.new(2, 2, 2) powerUp.Position = Vector3.new(math.random(-50, 50), 5, math.random(0, 1000)) powerUp.BrickColor = BrickColor.new("Bright blue") powerUp.Parent = workspace table.insert(obstacles, powerUp) end return obstacles, startPos, endPos end local function movePlatforms(platforms) while true do for _, platform in ipairs(platforms) do local newPos = platform.Position + Vector3.new(math.random(-5, 5), 0, math.random(-5, 5)) platform:TweenPosition(newPos, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1, true) wait(1) end end end local function rotateObstacles(obstacles) while true do for _, obstacle in ipairs(obstacles) do local newCFrame = obstacle.CFrame * CFrame.Angles(0, math.rad(10), 0) obstacle.CFrame = newCFrame wait(0.1) end end end local function handlePowerUps(powerUps) while true do for _, powerUp in ipairs(powerUps) do local touchingPlayers = {} for _, player in ipairs(game.Players:GetPlayers()) do if player.Character and (player.Character.HumanoidRootPart.Position - powerUp.Position).magnitude < 5 then table.insert(touchingPlayers, player) end end for _, player in ipairs(touchingPlayers) do powerUp.Transparency = 1 player.Character.Humanoid.WalkSpeed = 50 wait(5) player.Character.Humanoid.WalkSpeed = 16 powerUp.Transparency = 0 end end wait(0.1) end end local function startGame() local obstacles, startPos, endPos = createObstacleCourse() local movingPlatforms = {} local rotatingObstacles = {} local powerUps = {} for _, obstacle in ipairs(obstacles) do if obstacle.Size == Vector3.new(10, 1, 10) then table.insert(movingPlatforms, obstacle) elseif obstacle.Size == Vector3.new(20, 1, 1) then table.insert(rotatingObstacles, obstacle) elseif obstacle.BrickColor == BrickColor.new("Bright blue") then table.insert(powerUps, obstacle) end end local movePlatformsCoroutine = coroutine.create(movePlatforms) coroutine.resume(movePlatformsCoroutine, movingPlatforms) local rotateObstaclesCoroutine = coroutine.create(rotateObstacles) coroutine.resume(rotateObstaclesCoroutine, rotatingObstacles) local handlePowerUpsCoroutine = coroutine.create(handlePowerUps) coroutine.resume(handlePowerUpsCoroutine, powerUps) wait(120) -- Time limit for the game for _, obstacle in ipairs(obstacles) do obstacle:Destroy() end end while true do startGame() wait(10) -- Time between games end ``` This script generates an obstacle course with moving platforms, rotating obstacles, and power-ups that temporarily increase the player's walk speed. The game runs for 2 minutes at a time, with a 10-second break between rounds. Note that this script is just an example and may require further optimization and customization for your specific project.