"use imagefill example"
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using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.
public class Cooldown : MonoBehaviour
{
public Image cooldown;
public bool coolingDown;
public float waitTime = 30.0f;
// Update is called once per frame
void Update()
{
if (coolingDown == true)
{
//Reduce fill amount over 30 seconds
cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime;
}
}
}